Play and test
Play lets you try the story without running your game engine. You can read dialogue, make choices and simulate game-action outcomes. Test values belong to the current test session; they do not change the starting values stored in your project.
Start and inspect the right version
Open Harbour and start at Welcome. Read the dialogue and buy the key. Gold starts at 10 and becomes 5. If you edit the story during a test, restart to test the changed version. Returning to the editor does not by itself restart the running test.
Remember a test position
Before buying the key, bookmark the current position. Open the test tools and the saved positions list. Restore that position to try another reply; rename or remove saved positions as needed. The retry-choice action lets you revisit a previous choice when available. These are test aids, not a save-game system for your shipped game.
Try different values
- In the test tools, open Values, find Gold and set it to 2 before buying.
- Confirm the value and try the purchase: the insufficient-gold dialogue should appear.
- Restore your saved position to compare.
- Values cannot be edited while a game action is waiting for a test response.
Simulate actions and read the history
At Receive the key, choose Received once and Declined once in separate runs. Check that the declined path refunds the five gold and leaves HasKey false. The History tab shows actions, results and value changes; use the source link to return to the relevant node. Repeat with both outcomes in Location practice.
Check the project before export
Open Project check at the bottom left. Follow each reported issue to its source and fix missing connections, targets or references. Run both sides of conditions and every action outcome. A clean project check does not prove that all story choices make sense: test those paths yourself.
Continue learning
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